This is part 4 of my texturising-tutorial where I explain how to make variations of your basic-tiles. Otherwise a whole field will look mighty broing :)
Textures 4# Variations
Part 4 of the texturising-tutorial: In this part: Variations to add to your basic-tiles!
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Step 1 Open up your texture;

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Step 2 Then select an object you want to place on the variation such as rocks, cans, dirt, blood or (in my case) a skull;

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Step 3 Scale it and rotate it if needed;

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Step 4 I find this color a bit too bright to I'm gonna ake it a bit more gray with CTRL+U;

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Step 5 Place a duplicate of the base-tile on top of the object;

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Step 6 Then remove some with the Eraser to make it covered in mud;

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Step 7 Brush some shade with a black speckle-brush on a new layer and Group it with the skull;

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Step 8 Then brush some shade on the background and you are done!
